Game Manual
Notice! The manual is NOT FINISHED! The information seen here cannot yet be guaranteed, and you should ask the community for clarifications in the meantime.
  • How to Enter Races

    Once you have a team ready to go, you can enter them into races by clicking "Races" under the "Search" drop-down, or from the Search page. Here you can search races by a variety of factors including race name, team size, race mileage, weather, and start date. If this is your first time racing, you can leave the options at the default choices, as you will be looking for a 2 dog race starting today at a distance of 1 mile. You don't need to worry too much about weather at this point, but if you like, Warm & Sunny and Warm & Rainy are the types of weather the steel runners you start out with are best suited to, and entering races with those kinds of weather will give your sled a higher score when you have those runners equipped.

    A rule of thumb: Don't pair two intact dogs of opposite sexes, and put the correct harnesses on all dogs on your team. We'll explain why in a moment.

    Generally, you always want to make sure to enter a race that already has other players' teams in it, or use the Race Promotion board on the message boards or the chatroom to organize race times with other players. You will earn no experience if you have no competition (or if the only competition is other teams you own), but you will still be eligible for cash prizes for winning.

    Each race has a maximum of 25 entrants, and the more competitors in a race, the more experience every finisher earns, and the higher the cash prize for the top five finishers.

    Default races run every two hours at every race distance. If you search for races after 11pm site time, there will be no more races running today and you will need to search races starting tomorrow instead. (You may need to check that none of the dogs on your team have vet care expiring tomorrow, so you can renew their vet care before the race starts.)

    You may notice the phrase "Special Races" on your Recent Races page. A special race is just a race in which you tie a special item to your sled (which would boost sled score or your dogs' stats in that race). You can do this a limit of 5 times in one week.


    Reason Explanation
    Dog(s) Missing Gear Every dog must have a collar, a harness, and booties equipped.
    No Sled Found The team is not connected to a sled.
    Sled Missing Parts Every sled must have a frame, brakes, runners, and fastenings attached.
    Vet Care Required A dog is not healthy, or not up-to-date on vet care.
    Insufficient Team Size Your team does not have enough dogs. Teams must be at least 1/2 full to race (for example, you need at least 5 dogs on a 10-dog team).
    Low Stats Any team stat averages out to 0, or your team has a speed of 0 mph. This can happen with very low energy or with a half-full team of untrained dogs, and the way your dogs are positioned can impact this.
    Special Item Overuse You have a limit of 5 races a week in which you can tie a special item (like a totem or clover) to your sled.
    • Race Disqualifications

      If your team does not meet certain conditions, it can be disqualified from a race! If this happens, you will get a notice that your team has been disqualified at the time the race starts.

      To avoid this, you can check for a DQ notice after entering your team in a race. This warning will be a red flag icon that shows next to your team's name anywhere your team is listed (the race page, your Recent Races page, the team page, your kennel page), to alert you to fix the problem before the race starts. For this reason it's a good idea to get into the habit of checking after you make an entry. The team page will tell you what the problem is, but if you have more than one problem that would cause a DQ, only one will show at a time, so you need to check the team page again after you fix a problem to make sure there is no more DQ flag before the time the race starts.

      Here is a list of all the things that can cause your team to be disqualified from a race:

  • Withdrawing Fom Races

    To withdraw your team from a race, click the red "Cancel Entry" or "Withdraw Entry" button on your Recent Races page, the race page, or your team's page. A team you have withdrawn from a race is free to enter another one, and if you had withdrawn them after their race had already started, the team will no longer be locked. Be careful not to press this accidentally; if you withdraw a team, you do not get your entry fee refunded, and if the race has already started when you withdraw your dogs, they will already have lost energy for starting the race. You will also get any alerts for events such as injuries, broken gear and sled damage at the time you withdraw your team.

  • Race Times

    Races run in real time, and you can view your team's progress on the Recent Races page. You can't find out the other teams' times until they finish, however! That would spoil the suspense. You can check on which teams have already finished at any time by looking at the individual race page. All prizes are handed out after every team finishes the race.

    Race time is calculated according to a simple formula:

    			

    Time = Distance ÷ Speed

    This is how races produce a realistic time finished. If you want to know how long a team of a given speed, X, and a given distance, Y, should take to finish their race, take a look at this useful chart.

    However, this simple calculation is further randomized by something called hang-ups, which we will discuss in a moment!

    If your team is taking a very long time to finish a race, you may be worried! What's happening? Are they going the wrong way?

    (Maybe!)

    It's OK if this happens. Everyone's teams start out pretty slow at first! But for this reason, there are Max Lock times. If a team is taking a very long time to finish, the race will simply end at a set time even if everyone isn't finished, and the prizes will be handed out then, as if they had. The race page will still tell you the amount of time it would have taken your team to finish if they had been allowed to run it out.

    Max Lock times for races:

    • 1-40 Miles: 1 day max
    • 50-100 Miles: 2 day max
    • 150-400 Miles: 3 day max
    • 450-700 Miles: 4 day max
    • 750-1000 Miles: 5 day max
  • Hang-Ups

    You may notice that your team is not finishing races as fast as they are capable, running for longer than their calculated speed should run a given distance. This is because of something called hang-ups! In a perfect world, your 20mph team would run 20 miles in an hour, but our world isn't perfect! Hang-ups are little events that can happen on the trail, making racing more unpredictable! Hang-ups are why two teams with identical Calculated Speeds might have vastly different race times! Here's an explanation:

    Hang-ups are basically any accident or incident that you encounter during the race that adds to your race time, like injuries and other problems you, the musher, will have to deal with. They can be quick fixes, or they can take a lot of time to right.

    There are two main factors with hang-ups: Number of hang-ups (how many times you encounter a problem on the trail) and Hang Time (how much time it takes you, the musher, to fix those problems).

    Things that can cause hang-ups:
    • A male and female dog (when neither is neutered) are positioned directly next to each other on a team. - In front/back doesn't matter; just paired directly next to each other.
    • A dog is wearing the wrong harness type for its personality. - Each of your dogs should be wearing the correct harness that matches its personality. You can find which harness matches your dog by looking at the word in parentheses next to your dog's personality and then matching it to the text on one of the harnesses in the shop. As you unlock better dog shops and personalities, you will unlock harnesses for better personalities. An x-back harness works best for dogs of the highest personalities in races. If you are running a Quest, a freight harness will work for any dog.
    • Dogs with poor personalities. - Secure personalities are ideal for all positions, but it's most important that dogs in lead and point positions have good personalities. Dogs with less ideal personalities don't cause many hang-ups in team or wheel positions.
    • Dog injuries, gear breaking, or sled damage
    • There are also some random hang-ups, to represent things like a dog balking at ice or getting tangled in the line.

    Please note that everything on that list can cause hang-ups, but that does not mean they always will! You can have a wonderful run that triggers no or very few hang-ups, and your dogs will run like the wind! That same team can get bogged down at every corner on their next race and take what seems like years to finish if they trigger lots of hang-ups. If a team seems to be taking strangely long or little compared to their usual performance, the reason is probably hang-ups.

    Here's a detailed list of each potential hang-up and the severity:

    Cause Potential # of Hang-Ups Caused
    Injured Dog
    Broken Gear
    Sled Damage (does not include luck and totem items breaking off)
    Wrong Harness
    ---
    Intact Male/Female Pair in Lead*
    Intact Male/Female Pair in Point or Wheel
    Intact Male/Female Pair in Team
    ---
    Insecure Dog in Lead*
    Unsure Dog in Lead*
    Assured Dog in Lead*
    ---
    Insecure Dog in Point
    Assured/Unsure Dog in Point
    ---
    Any Personality BUT Secure in Team
    ---
    Insecure Dog in Wheel
    Unsure/Assured Dog in Wheel
    Low
    Low
    Low
    Very Low
    ---
    Medium
    Low
    Very Low
    ---
    Very High
    Medium
    Low
    ---
    Medium
    Low
    ---
    Very Low
    ---
    Low
    Very Low

    * = both dogs on a 2-dog team are considered lead dogs.

    You don't have control over luck, but you can take advantage of the factors you can control to ensure that your team always runs at their best!

    What you can do to reduce hang-ups:
    • Never put a male and female (when neither is neutered) next to each other on a team. You may want to neuter some dogs.
    • Always make sure your dogs are wearing the correct harnesses for their personalities.
    • Keep your dogs' Immunity Points up by feeding them Spring or Artesian water and Green Gazelle or Raw foods. The higher their immunity, the lower their chance of injuries!
    • Improve your dogs' personalities with the Behaviorist! The behaviorist can successfully improve any dog's personality by a maximum of 2 levels. This can help a lot! Also be careful where on a team you position your dogs with the best and worse personalities.
  • Hang Time

    The other two important factors with hang-ups are your Sled Score and your Musher Stats. Both of these help determine how long hang-ups take you!

    The higher your Sled Score, the better your sled is performing in a particular race, or the less trouble it's giving you, and in turn, the less time you will spend stuck on a hang-up.

    Your Musher Stats tell the story of how good you are as a musher! The better your musher stats, the less time each hang-up will take you to deal with.

    So, when calculating your hang time (how long the hang-ups you encounter will take you), all these factors are taken into account.

    		Hang Time = [ Number of Hang-Ups × ( Musher Stats × Sled Score as a Percentage × Magic ) ]
    		

    With that in mind, here's What you can do to reduce hang time:

    • Upgrade your sled parts to Deluxe when you can (the best), and always make sure you have the appropriate sled frame for the race distance and the ideal runners for that race's weather, so that your sled score will be as high as it can be.
    • Keep upgrading your musher stats! The more skilled a musher you are, the faster you will be able to fix the hang-ups that happen! (Don't underestimate the impact of this effect!)
  • Wins, Bias, & the Leaderboards

    Your recent race results are displayed in many places to show off your accomplishments! You can view race history on on your Recent Races page, your or another player's user profile page, on your dog's page on his "History" tab, or on your team's page. The number of races you finish and win are recorded, as well as bias, which we'll explain in a moment.

    • Race Results

      You'll get a notification when your team finishes a race, and then once every team is finished running a race, or after the max lock time has been reached, all prizes will be distributed and you will get alerts notifying you of any prizes they may have earned. At this time, you may also receive notifications for anything else that happened during the race (or after, in the case of dogs who reached their age of retirement during the race, and are retiring now that it has ended):

      • Dogs Injured
      • Dogs Retired
      • Gear Broken
      • Sleds Damaged

      You just want to take care of these before your team's next race. The exception is sled damage. It's not necessary to repair your sled every time it is damaged 10%, but keep an eye on its condition to keep it from getting too low.

    • Prizes

      Every entrant in a race earns experience at each checkpoint they arrive at.

      Only the first five teams to finish a race get a cash prize, and making any of these five places is counted as a "Win" for the purposes of leaderboards and success statistics.

      The experience your team earns in a race is calcuated by this equation:

      				

      ((race length x competitors)/place)+100=exp earned)

      The monetary prizes your team can earn in a race are displayed when you enter the race, and are calculated as follows:

      • 1st Place: $ = miles x 10
      • 2nd Place: $ = (miles x 10)/2
      • 3rd Place: $ = (miles x 10)/2.5
      • 4th Place: $ = (miles x 10)/3.3
      • 5th Place: $ = (miles x 10)/5
    • Bias

      Bias is simply a measure of the length (in miles) of the races you have competed in, to differentiate it from the number of races. Why? Winning ten 1000-mile races is a lot more impressive than winning ten 1-mile races, isn't it? Like the number of races your teams finished and won, bias is also recorded and displayed on your Player Profile and the Leaderboards weekly, monthly, and also in an all-time figure. So, for example, if you won five 10-mile races this week, your race history for this week would say "Races Won: 5 (50 Bias)," since your teams ran 50 miles in those five races.

    But wait! Bias is different for dogs!

    Bias for dogs is different and is weighted by your dog's position on the team. The lead dogs get the most bias from a race because, like in real life, they're the champs! When dogs have bias, it's measuring how much each dog's team position contributed to the win, as follows:

    • Lead dogs earn bias = # of miles in the race
    • Point dogs earn bias = 3/4 the # of miles
    • Wheel dogs earn bias = 1/2 the # of miles
    • Team dogs earn bias = 1/4 the # of miles
    • Leaderboards

      You can view the Leaderboard on the "Explore" page, and here are compiled everyone's accomplishments! You can view most wins and most races finished for mushers, for dogs, and for individual breeds, as well as prizes for the largest kennels. Awards are given out weekly, monthly, and yearly for mushers in these categories, and any prizes you win will be displayed on the "Awards" tab of your Player Profile. The top five in each category will win medals or ribbons, along with a cash prize.


    Distance Energy
    1 Miles -10%
    5 Miles -10%
    10 Miles -15%
    20 Miles -25%
    30 Miles -30%
    40 Miles -35%
    50 Miles -40%
    60 Miles -45%
    70 Miles -50%
    80 Miles -55%
    90 Miles -60%
    100 Miles -65%
    150 Miles -70%
    200 Miles -75%
    250 Miles -80%
    300 Miles -80%
    350 Miles -80%
    400 Miles -85%
    450 Miles -85%
    500 Miles -85%
    550 Miles -85%
    600 Miles -90%
    650 Miles -90%
    700 Miles -90%
    750 Miles -90%
    800 Miles -95%
    850 Miles -95%
    900 Miles -95%
    950 Miles -95%
    1000 Miles -100%

    Threat Cause
    Incorrect Harness Lead,Point,Wheel Low
    Incorrect Harness Team Low
    Male-Female Lead Medium
    Male-Female Point,Wheel Low
    Male-Female Team Very Low
    Insecure Temper Lead Very High
    Unsure Temper Lead High
    Assured Temper Lead Medium
    Insecure Temper Point High
    Unsure Temper Point Medium
    Assured Temper Point Low
    Insecure Temper Team Low
    Unsure Temper Team Very Low
    Insecure Temper Wheel Low
    Unsure Temper Wheel Very Low
    Broken Gear Any Low
    Dog Injury Any Medium
    Sled Damage Any Medium

    Distance Min Time Max Time Cool Down
    1 Miles 0 Hours
    0 Minutes
    1 Days 0 Hours
    5 Minutes
    5 Miles 0 Hours
    5 Minutes
    1 Days 0 Hours
    10 Minutes
    10 Miles 0 Hours
    10 Minutes
    1 Days 0 Hours
    15 Minutes
    20 Miles 0 Hours
    15 Minutes
    1 Days 0 Hours
    20 Minutes
    30 Miles 0 Hours
    20 Minutes
    1 Days 0 Hours
    25 Minutes
    40 Miles 0 Hours
    25 Minutes
    1 Days 0 Hours
    30 Minutes
    50 Miles 0 Hours
    30 Minutes
    2 Days 0 Hours
    35 Minutes
    60 Miles 0 Hours
    35 Minutes
    2 Days 0 Hours
    40 Minutes
    70 Miles 0 Hours
    40 Minutes
    2 Days 0 Hours
    45 Minutes
    80 Miles 0 Hours
    45 Minutes
    2 Days 0 Hours
    50 Minutes
    90 Miles 0 Hours
    50 Minutes
    2 Days 0 Hours
    55 Minutes
    100 Miles 0 Hours
    55 Minutes
    2 Days 1 Hours
    0 Minutes
    150 Miles 1 Hours
    0 Minutes
    3 Days 1 Hours
    5 Minutes
    200 Miles 1 Hours
    5 Minutes
    3 Days 1 Hours
    10 Minutes
    250 Miles 1 Hours
    10 Minutes
    3 Days 1 Hours
    15 Minutes
    300 Miles 1 Hours
    15 Minutes
    3 Days 1 Hours
    20 Minutes
    350 Miles 1 Hours
    20 Minutes
    3 Days 1 Hours
    25 Minutes
    400 Miles 1 Hours
    25 Minutes
    3 Days 1 Hours
    30 Minutes
    450 Miles 1 Hours
    30 Minutes
    4 Days 1 Hours
    35 Minutes
    500 Miles 1 Hours
    35 Minutes
    4 Days 1 Hours
    40 Minutes
    550 Miles 1 Hours
    40 Minutes
    4 Days 1 Hours
    50 Minutes
    600 Miles 1 Hours
    45 Minutes
    4 Days 2 Hours
    0 Minutes
    650 Miles 1 Hours
    50 Minutes
    4 Days 2 Hours
    10 Minutes
    700 Miles 1 Hours
    55 Minutes
    4 Days 2 Hours
    20 Minutes
    750 Miles 2 Hours
    0 Minutes
    5 Days 2 Hours
    30 Minutes
    800 Miles 2 Hours
    5 Minutes
    5 Days 2 Hours
    40 Minutes
    850 Miles 2 Hours
    10 Minutes
    5 Days 2 Hours
    50 Minutes
    900 Miles 2 Hours
    15 Minutes
    5 Days 3 Hours
    0 Minutes
    950 Miles 2 Hours
    20 Minutes
    5 Days 3 Hours
    10 Minutes
    1000 Miles 2 Hours
    25 Minutes
    5 Days 3 Hours
    20 Minutes
    Time = Distance ÷ Speed
    Time = Distance ÷ Speed